Guides
Interface languages
Seventeen interface languages, and how the Automatic setting follows the game.
Open Companion Manager → Conversations → Interface language. Choose a language, then save the setting. Discarding unsaved changes restores the previous selection. The default, Automatic (game interface language), follows Cyberpunk's on-screen language. The mod supports English, Simplified Chinese, Traditional Chinese, Spanish, Brazilian Portuguese, French, German, Italian, Polish, Czech, Hungarian, Turkish, Russian, Ukrainian, Japanese, Korean and Arabic (seventeen in all). The one unsupported game language left (Thai, which needs script-specific font work) falls back to English.
The selector lists each language by its own name, in this order: English, 简体中文, 繁體中文, Español, Português (Brasil), Français, Deutsch, Italiano, Polski, Čeština, Magyar, Türkçe, Русский, Українська, 日本語, 한국어, العربية. Automatic maps the game's own codes it-it, pl-pl, cz-cz, hu-hu, tr-tr, ua-ua and ar-ar (also cs-cz and uk-ua) to it, pl, cs, hu, tr, uk and ar.
This setting covers mod-owned manager labels, descriptions, feedback, the phone Chat tab and composer, and the F6/F8 text box. Character names, conversation profiles, typed messages, saved history, AI replies, voice selection and the Convai player identity keep their original values. It does not request a new conversation or change the language spoken by a character.
Native Settings UI's header, search and settings controls and Codeware's generic Confirm/Cancel controls use their own localization. Native Messages/Contacts and story SMS follow the game. The mod does not change these global settings or another mod's UI to match a manual selection.